2/28/2024 0 Comments Xplane 11 hot keysSteam VR installed for Vive/WMR and “Windows Mixed Reality for SteamVR” for WMR.HTC Vive, Oculus Rift, or Windows Mixed Reality (WMR).Windows 7 64 bits or newer operating system. ![]() The additional X-Plane system requirements for VR are: And bloody right you are, but that right also applies to simuations!ī.X-Plane 11.20 supports native virtual reality, or VR. And the reply is always "But it's so much more comfortable!". I can even turn the argument around and say that driving an automatic transmission and using cruise control, automatic spacing, lane assistants and all the other gadgets doesn't count as real driving. That's why shortcuts like auto QNH or even the "pause" key are essential to get the amount of tasks to manage down to manageable levels. There's just no way that you can do everything at once when things get busy. On a normal sim setup, you need one hand for the stick, one for the keyboard and one for the mouse and you're all on your own. A lot of things have to be done by clicking on them with the mouse or using the keyboard, while in home cockpits, professional simulators and in the real cockpit, you can simply grab them without taking your eyes off the flight path and there's always one hand on the yoke. Mind the limited possibilities for interaction in simulated cockpits. If you just want to watch the scenery, set the weather to standard ISA and you don´t have to worry about that at all. If you simply want to fly some procedures, the B key (or a plugin) would be appropriate. So if you want to know what its like to really operate a plane - you need to get the altimeter setting the way real pilots would. You STILL have to remember to set the subscale, but you don´t have to go through the steps to obtain it (even though its as simple as having the dataref displayed on-screen in X-Plane, no need to even open the map). The chore of getting the altimeter setting is pretty boring and repetitive, so its a good candidate to replace it with a single keystroke in an entertainment simulator. If you mess this step up, separation to other aircraft or the terrain (ESPECIALLY on a non-precision approach) may be compromised, possibly resulting in a mid-air or CFIT accident. ![]() In addition, the aircraft has no way of knowing the correct altimeter setting (QNH), so it is totally manual work to obtain that (either listening to ATIS, getting an ACARS Direct-ATIS or asking the controller). Modern planes will "flash" the subscale if you are below the (databased) transition altitude, but the transition level can change with pressure, so its still very much up to the pilot to set the subscale. ![]() In real aircraft - even the most modern airliner types - it is a crucial and life-or-death step to have the correct altimeter setting dialed in. The case of the "B" key is a good example. After all, it´s THEIR way of having fun, and if they incline to do so, they should be able to. They like to sit in the cockpit, watch the scenery go by and pretend that they are a pilot flying across the countryside. I have found out that many people play simulators not to learn about flying or even "training" for it. There is often a debate about how realistic a simulator pilot should be forced to play - I used to be in the camp of people asking for pretty realistic conditions, but have recently moved a bit to the middle.
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